BeastLink Maps
Three Early Access cities that refuse to look the same twice.
BeastLink ships three maps at Early Access, each described as roughly square-mile urban stages packed with destructible structure. The headline feature is not a static callout list — it is that the map becomes a match history written in rubble.
Featured layout: Wharf
Playtest notes spotlighted Wharf Map with water hazards, ziplines, and cranes. Even if live EA naming shifts, shoreline and vertical-rotate lessons transfer. Start there if you want a concrete case study before general tips.
How to study maps in this game
Do not memorise only street names. Memorise relationships: high ground that becomes low ground, bridges that become gaps, cover ridges that become kill corridors. Map Tips and Destruction Strategy exist for that mental model.
Systems that rewrite layout
Keep SuperDestruction Guide open while you explore. A “good hold” on minute two may be empty air on minute eight. Update routes after every major collapse, especially when farming Serum — How to Get Serum.
Mode overlays
The same city plays differently in Convergence versus Battle Arena. Co-op wants reliable approach lanes; Arena wants denial and fog-of-rubble. Practice both — and use Story & Offline labs before full lobbies.
Roadmap context
1.0 messaging points toward about twelve maps based on three real-world cities. Early Access is your chance to learn destruction literacy before the atlas expands — see Early Access Overview and the Roadmap.
Next pages
Continue to Wharf Map, Destruction Strategy, then Map Tips. Pair with Controls Hub and Weapons & Vehicles so movement and rotates do not fight your new routes. For Beast-specific terrain abuse, visit the Beasts Hub.
Frequently Asked Questions
Quick answers grounded in what BeastLink players ask most.
How many maps are in BeastLink Early Access?
Three maps are planned for the Early Access launch set.
Do maps stay the same the whole match?
No. SuperDestruction means major structures can fall and reshape pathing mid-match.
Will more maps be added?
The full 1.0 roadmap discussion includes a much larger map count beyond Early Access.